[MOD] A Strange New Galaxy 04.01.15 (AE)

Distribute and discuss mods that are functional. Moderator - Grognak
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Metzelmax
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Re: [MOD] A Strange New Galaxy 12.12.13 [WIP]

Postby Metzelmax » Sat Dec 14, 2013 10:20 am

...
Last edited by Metzelmax on Sun Dec 29, 2013 5:36 am, edited 1 time in total.
Here is the Stuff I made:
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And stuff is always better than no stuff, right?
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Metzelmax
Posts: 364
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Re: [MOD] A Strange New Galaxy 12.12.13 [WIP]

Postby Metzelmax » Sun Dec 22, 2013 10:29 am

that happens to your crew man if you only have 1 guy until sector 3:
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Here is the Stuff I made:
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And stuff is always better than no stuff, right?
MomentousMario
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Joined: Tue Dec 24, 2013 3:29 pm

NO

Postby MomentousMario » Tue Dec 24, 2013 3:32 pm

DARNIT SLUG I DON'T KNO YOUR STUPID QUESTIONS STOP ASKING EM ALSO STOP TAKING MY STUFF IF I ANSWER INCORRECTLY! :evil:
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Metzelmax
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Re: [MOD] A Strange New Galaxy 12.12.13 [WIP]

Postby Metzelmax » Tue Dec 24, 2013 5:07 pm

Cant recall I added such a event. It's probably in the main game already.
Here is the Stuff I made:
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And stuff is always better than no stuff, right?
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Metzelmax
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Re: [MOD] A Strange New Galaxy 12.12.13 [WIP]

Postby Metzelmax » Wed Dec 25, 2013 9:37 am

Decided to go into an Anterian sector even though the gaia has really issues with them.
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And it all worked out well... until I hit a basic auto scout
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Last edited by Metzelmax on Mon Dec 30, 2013 10:51 am, edited 1 time in total.
Here is the Stuff I made:
ImageImageImageImage
And stuff is always better than no stuff, right?
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Metzelmax
Posts: 364
Joined: Wed Sep 26, 2012 7:59 am

Re: [MOD] A Strange New Galaxy 28.12.13 [WIP]

Postby Metzelmax » Sat Dec 28, 2013 10:45 am

ver0.7e:
-> 4 new events in the rebel sector
-> stuff
Here is the Stuff I made:
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And stuff is always better than no stuff, right?
UltraMantis
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Re: [MOD] A Strange New Galaxy 28.12.13 [WIP]

Postby UltraMantis » Sun Dec 29, 2013 12:57 pm

Metzelmax wrote:-> stuff

:D

I'm off playing FTL at the moment, but i'm really looking forward to the new additions and "stuff" you made for this mod.
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Metzelmax
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Re: [MOD] A Strange New Galaxy 30.12.13 [WIP]

Postby Metzelmax » Mon Dec 30, 2013 10:50 am

It's the most stuffiest of stuff.
Here is the Stuff I made:
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And stuff is always better than no stuff, right?
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Metzelmax
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Re: [MOD] A Strange New Galaxy 01.01.14 [WIP]

Postby Metzelmax » Tue Dec 31, 2013 3:39 pm

A new year a new update!

ver0.8b:

-> Since I realized that 11/18 ships have no (or just partial) shielding, I removed most of the combat-drone ships from sector one.
You will now face something like a 4 man teleporter rebels ship instead. After sector 1 all gets back to normal.
-> added one homeworld event for the engi
-> Gaia has slightly more missiles.
Here is the Stuff I made:
ImageImageImageImage
And stuff is always better than no stuff, right?
TheGuardian163
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Re: [MOD] A Strange New Galaxy 01.01.14 [WIP]

Postby TheGuardian163 » Fri Jan 03, 2014 4:53 am

Your mod is awesome, love playing it.

Having some hard time with the Gaia, now trying to destroy oxygen only. I should get enough time to buy weapons that if I suffocate them.

Keep up the good work!