[SHIP] The X-Wing

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Kierany9

[SHIP] The X-Wing

Postby Kierany9 » Wed Dec 04, 2013 7:08 pm

"The X-Wing, the first in a series of many in the one man fighter prototype craft. Only the bravest members of the Federation dare pilot the X-Wing. Fragile and defenseless against larger fighters, the X-Wing is outsized, but not outmatched."

First mod :D

Link: http://www.mediafire.com/download/wyhefj149rs5a9h/One%20Man%20Fighter.ftl

NOTE: This mod is complete. However, the ships sprite is not made by me, only slightly modified by me for use in FTL. The sprites in question are on a long-abandoned(for about 4 years) dA account and there is no trail of any recent activity newer than several months. I'm unsure on the legalities of distributing these as fair use. However, I have no response from the author so I'm putting the link in anyway


The X-Wing

Ship Difficulty: Hard
Hull: 15
Drone Parts/Missiles: 15
Weapons: 4 slots, Dual Laser x2, 4 System Power
Drones: 2 slots, System Repair Drone, Hull Repair Drone, 2 System Power
Shields/Sensors/Teleporter: None, cannot be bought
Cloak: None, can be bought
Engines: 4 System Power
Medbay/Life-Support/Piloting: Level 1
Doors: Level 2
Augments: Stealth Weapons, Titanium System Plating

NOTE: This ship is designed to have 1 crew member. Despite being able to purchase crew, shields, teleporters and sensors, this defeats the purpose of the ship in the case of crew, and will not add the selected system in the case of shields/sensors/teleporters.

V 0.8: Made the ship
V 0.9: Added Panic Room behind the cockpit and an airlock in the cockpit
V 1.0: Upgraded doors to level 2, moved the Medbay to the Panic Room and removed Engi Medbot Dispersal


The X-Wing is a frail ship, with only half the standard hull, no shields and no way to repair systems other than with a repair drone. This means the X-Wing relies on keeping fights short and preventing unnecesary damage. Engi Medbot Dispersal provides healing even outside of the medbay, Stealth Weapons allows for improved offense during Cloak(The ONLY purchasable system. You cannot buy shields or sensors, even if the store says otherwise) and Titanium System Plating defends essential systems from going down early. Or free scrap, depending on how you see it.

The ship comes with 15 drone parts to use on Hull Repair and System Repair drones. Sooner or later, you will want a Defense Drone, preferably Mark II, to defend against larger vollies of attacks in later sectors. The ship is rather strong against boarders since it can be vented entirely, unless you are boarded in the cockpit. In that case, there is a panic room behind it. Upgrading doors is recommended.

For weaponry, the X-Wing is equiped with 2 Dual Lasers, with slots and power to spare right at the start. In terms of power, the ship holds its own rather well until it runs into 3-shielded enemies, where a simple extra bomb, missile or laser can fix that.

The X-Wing is incredibly weak against faster weapons and Beams. Drones, Heavy Laser 1 and long Beams can heavily damage the ship before it can counterattack. As the enemies gain more shields, defending against onslaughts become harder unless your weapons are upgraded. Another notable weakness are Zoltan Shields, which prevents the X-Wing from landing the first hit, and losing large ammounts of hull quickly. The X-Wing is incredibly vulnerable to Ion and Breach. Drone Control is a vital system, and if it gets destroyed, the ship will become unrepairable. The X-Wing cannot stand up against constant attack barrages, nor can it hold its own in longer fights.

To do:
-Get balance feedback and improve the ship.
-Improve main sprite and gib images
-Learn 90% of the remaining features in Superluminal

NOTE: These forums don't come with image resizers so I simply provided links to the screenshots

Screenshots(V 0.8, before Panic Room was introduced)
X-Wing in Sector 1: http://i.imgur.com/V2wO5jt.jpg?1
Zoltan Shields... http://i.imgur.com/9UCoETL.jpg?1
The X-Wing is strong against boarders http://i.imgur.com/W1nwLSb.jpg?1
Protip: Get a Defense Drone and switch to Hull Drone after a fight to patch up. http://i.imgur.com/KRWv3CC.jpg?1
The X-Wing is very weak against asteroids http://i.imgur.com/tr1RiwO.jpg?1
gibz http://i.imgur.com/eUNd5DM.jpg?1

Screenshots(V 0.9, after Panic Room)
The X-Wing in the Hangar http://i.imgur.com/SuMEtTx.jpg
Last edited by Kierany9 on Sun Dec 08, 2013 11:13 am, edited 3 times in total.
ScubaSteve3465
Posts: 135
Joined: Tue Nov 19, 2013 3:04 pm

Re: [SHIP] The X-Wing

Postby ScubaSteve3465 » Wed Dec 04, 2013 9:49 pm

That looks really really good. I like it alot actually. Im still learning the basics of making a ship. All i can do is edit ones right now. Add or remove or change weapons. I dont know how to make a whole ship myself yet sadly. Any pointers you can give me? Using vanilla assets sense I cant photoshop very well.
aaaaaa50
Posts: 260
Joined: Thu Apr 11, 2013 9:08 pm

Re: [SHIP] The X-Wing

Postby aaaaaa50 » Wed Dec 04, 2013 10:11 pm

Single pilot ship seems kinda fun with the setup you have, though if both the piloting and the 'panic room' have boarders then it could be game over right there. I'd but the medbay in the panic room. Also, no shields and no stealth means this ship will be heavily reliant on luck.
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Kierany9

Re: [SHIP] The X-Wing

Postby Kierany9 » Wed Dec 04, 2013 10:32 pm

aaaaaa50 wrote:Single pilot ship seems kinda fun with the setup you have, though if both the piloting and the 'panic room' have boarders then it could be game over right there. I'd but the medbay in the panic room. Also, no shields and no stealth means this ship will be heavily reliant on luck.


Boarding was by far one of the most complicated things I had to deal with. The first version didn't even have doors. I have considered putting the Panic Room in the medbay and probably will do the next update. If so, then I'll have to remove the now pointless medbot dispersal. Upgrading the medbay to survive against mantis boarders if they get in the cockpit or panic room seems like a viable investment.

ScubaSteve3465 wrote:That looks really really good. I like it alot actually. Im still learning the basics of making a ship. All i can do is edit ones right now. Add or remove or change weapons. I dont know how to make a whole ship myself yet sadly. Any pointers you can give me? Using vanilla assets sense I cant photoshop very well.


I got into Superluminal 2 days ago and it's really fun to use. Check the documentation in the Superlumial thread: it's a pretty good pointer on how to use it. As I mentioned, the spritework is not mine, I only edited it slightly in GIMP(A free image editing programme not too different to Photoshop) and made the cloak, by making it a dull blue-ish hue. If you're new to ship-making, I'd also suggest worrying about how the ship is designed before the looks. A ship made solely of rooms, systems and weapons works perfectly fine. Worry about graphics last.
Kierany9

Re: [SHIP] The X-Wing

Postby Kierany9 » Sun Dec 08, 2013 11:10 am

Added link. Can this be moved into Working Mods now?
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R4V3-0N
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Joined: Sun Oct 06, 2013 11:44 am

Re: [SHIP] The X-Wing

Postby R4V3-0N » Sun Dec 08, 2013 11:22 am

I took a look of your ship and I think it looks good. I never seen a ship from another sci-fi that uses Retro (ftl) like art before. Keep up the good work! :)
R4V3-0N, a dreamer.
UltraMantis
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Joined: Thu Sep 20, 2012 3:17 pm

Re: [SHIP] The X-Wing

Postby UltraMantis » Fri Dec 13, 2013 8:50 pm

Topic moved. Apologies for the delay. :oops:
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