[MOD] Crystal Apparition

Distribute and discuss mods that are functional. Moderator - Grognak
LegatDamar
Posts: 21
Joined: Mon Jul 29, 2013 5:11 pm

Re: [MOD] Crystal Apparition

Postby LegatDamar » Wed Nov 20, 2013 3:02 pm

R4V3-0N wrote:
The drones are there mainly to support your boarding instead of being the weapon that kills.
True, it can't kill automated ships, but it is better then other ships that can't kill them in vanilla! eg Crystal type B, Mantis type B, Mantis type A if you don't get any new weapons fast. etc.

And the drones causes breaches, meaning automated ships can not repair the room that got breached.




That is my problem with the ship. With a teleporter you don´t need the drones. Without the teleporter the drone take forever to choke the enemy out.

Well, i won - after some more failure ;)

And, Crystal/Mantis B - well, not my favorite ships. I really don´t like it when io have to let go of every scout and every weak sector 1 Zoltan ship.
madhatter
Posts: 12
Joined: Thu Jul 11, 2013 5:13 pm

Re: [MOD] Crystal Apparition

Postby madhatter » Wed Nov 20, 2013 11:24 pm

ImageImage