[SHIP] Goa'uld Hatak

Distribute and discuss mods that are functional. Moderator - Grognak
Zanoko
Posts: 30
Joined: Sat Mar 30, 2013 7:03 am

Re: [SHIP] Goa'uld Hatak

Postby Zanoko » Tue Apr 02, 2013 9:42 am

That would be great! I'm currently working on trying to incorperate this picture. If it works then I'll throw up the rework. If it doesn't then I'll keep looking for a pic that will work. But if worse comes to worse, I can leave it as is. I mean, it's not like it impedes the play of it at all.
speedoflight
Posts: 660
Joined: Mon Feb 18, 2013 11:08 am

Re: [SHIP] Goa'uld Hatak

Postby speedoflight » Tue Apr 02, 2013 3:08 pm

I dont see any problem u could have replacing the picture for the first u had. Of course, u will need to re-design the room layout.
My currently mods / wips ->
ImageImage
speedoflight
Posts: 660
Joined: Mon Feb 18, 2013 11:08 am

Re: [SHIP] Goa'uld Hatak

Postby speedoflight » Tue Apr 02, 2013 4:43 pm

FrostWyrmWraith wrote:More difficult than you'd think, Speed. I was considering it...then I plugged the Asgard ships into photoshop and really looked at their dimensions. The Belisknir might be possible, but the O'Neill is flat out. It's way too wide. The Ori ship would just look bad, and there's really only one viable Ancient ship. Though, the Wraith might be doable. At any rate there's only like...six or seven ships that would be workable, I think.

That said, I've got my set of three pretty much done. I was using a bad image for the Aurora as a layout reference so I have to reflect it back over the X-axis and redo the layout, but the other two just need to be combed over for errors and bad references. I should be able to put them all up to join Zanako's Ha'tak soon.


Yeah, google in, its probably u will not find a lot of decent images. I was thinking more on sketch up.. im sure there are a lot of models to render in the gallery (i found a lot of em back in the days). I probably have 4 or 5 tauri great images, but thats all.., but i dunno if it will be great to do some ships and not others..

About the size, that should not be a problem, if u look at my star trek mod, there are ships there really big and with odd dimensions, meaning it was really a nightmare to fit some of em in the hangar screen. But u should not worry about the aspect of the ship in the hangar (well, u should but wat i mean is dont worry if some parts of the ships are blocked by the interface, u cant do anything to avoid that if u want big ships). The important thing is that when u play the ship is centered in the screen so u can see it entirely.
My currently mods / wips ->
ImageImage
Zanoko
Posts: 30
Joined: Sat Mar 30, 2013 7:03 am

Re: [SHIP] Goa'uld Hatak

Postby Zanoko » Wed Apr 03, 2013 3:08 pm

GOOD NEWS!

We're on the last stages of development for this ship! We're currently in the last leg of play-through!


  • Replaced Base picture
  • Remapped floor plan
  • No longer starts with drones
  • Holds a nine crew teleporter, because nine crew is boss
  • Holds a ten crew Healing room, hush this is boss too. -.- and I LOVE this idea xD Everyone heals!
  • Added two super surprises!
  • Fixed the cloaking image!
  • Added a recolored shield image!
  • Kept the starting crew of 1 Engi, 1 Zoltan, 2 Mantis, and a Crystal
  • Kept the augments of Zoltan Shield, Slug Repair Gel, and Engi-Med

So as soon as we believe we've tested ALL of the features to make sure they work We'll release it to you guys so you can have fun RULING THE GALAXY WITH AN IRON GOA'ULD FIST!

http://cloud.steampowered.com/ugc/57785 ... D5C2DEDCF/

http://cloud-2.steampowered.com/ugc/577 ... 0C0282AFD/
speedoflight
Posts: 660
Joined: Mon Feb 18, 2013 11:08 am

Re: [SHIP] Goa'uld Hatak

Postby speedoflight » Wed Apr 03, 2013 10:20 pm

A Cloaking device for the Hatak?? i thought only the smaller ships (cant remember the name) had a cloaking device.. the engi-med augment i dont think fits the goaul'd, they can only heal in those sarcofagus (or watever its spelled lol, im not english writter), maybe instead of that u should just raise the medbay power, and i dunno focuse on teleport?? since teleport devices from the gouald were too much important in the tv show

Anyways, looking good, u probably should re-make the room layout to fit along all the ship, not only in the left side.
My currently mods / wips ->
ImageImage
Zanoko
Posts: 30
Joined: Sat Mar 30, 2013 7:03 am

Re: [SHIP] Goa'uld Hatak

Postby Zanoko » Fri Apr 05, 2013 7:17 pm

http://www.mediafire.com/download.php?g10202wph2tq1jx


There's the updated link. It's pretty much finished except for the gibs which I'll do if I can.


Side note: There's a possibility I'll be losing the internet BUT! THAT''S OK! It'll allow me more time to work on my next project the Omega. ^^
Zanoko
Posts: 30
Joined: Sat Mar 30, 2013 7:03 am

Re: [SHIP] Goa'uld Hatak

Postby Zanoko » Wed May 01, 2013 4:46 am

Alright, I'm back in buisness. And Still haven't figured out gibs quite yet xD But I'm still working on it. People might be like "Oh that's easy" but hey, everyone learns at different rates XD but yeah, anyway, Back and ready for things to get a bit better. I'll be working on a special ship as well for my good friend Boomahloic. Aside from that, I'll try and Resume my works with Omega and so forth. ^^


Side note: I'm going to most likely re-design the starting systems for the Ha'tak so that it relies more on Teleporting as Speed is quite right, The Ring systems were super important for them. And also, side note again lol, The Tal'Tak did have cloaking but So did some of the Mother Ships though I believe it was rarely used.

And so, we set out on a new Trek to conquer the Galaxy, and all that inhabit it! LOG LIVE THE GOA'ULD xD
stargateprovider
Posts: 229
Joined: Thu Oct 03, 2013 1:21 pm

Re: [SHIP] Goa'uld Hatak

Postby stargateprovider » Sat Nov 09, 2013 8:15 am

May I use this ship in my Stargate mod that I am currently working on?
Some of my FTL mods you may like, or hate, or... yeah:
Image Image