Often time I have found myself failing a mission because a mech was one tile out of position; because one enemy had 1 hit-point too many; because an unlocked ability which would have saved the day hadn't been enabled.
I think allowing reallocating reactor powers in battle (perhaps, once per turn?) will enable more tactical decision making (should I move 1 more tile or do 1 more damage?) and also help to smooth out the difficulty curve in the mid-game.
The delicate management of limited resources was big part of FTL and I think it would be a good addition to the game.
Thanks for reading!
