
I jump away, and the quest marker on the visited beacon (blue) is still there. Haven't tried jumping back, though.

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<ship name="REBEL_FEDERATION_PDS" auto_blueprint="SHIPS_REBEL_ELITE">
<escape chance="0.8" min="4" max="6">
<text>After watching their squadron get destroyed, it looks like their leader is prepared to turn tail and run.</text>
</escape>
<gotaway>
<text>The Rebel ship jumped away.</text>
<choice hidden="true">
<text>Continue...</text>
<event>
<text>With the threat gone, you contact the Federation outpost. They respond, "Our location has been compromised! Take everything you can and please drop our survivors off at the next station." One soldier offers to stay and fight.</text>
<crewMember amount="1"/>
<autoReward level="MED">scrap</autoReward>
</event>
</choice>
</gotaway>
<destroyed>
<text>You scrap the wreckage.</text>
<autoReward level="LOW">standard</autoReward>
<choice hidden="true">
<text>Continue...</text>
<event>
<text>With the threat gone, you contact the Federation outpost. They respond, "Our location has been compromised! Take everything you can and please drop our survivors off at the next station." One soldier offers to stay and fight.</text>
<crewMember amount="1"/>
<autoReward level="MED">scrap</autoReward>
</event>
</choice>
</destroyed>
<deadCrew>
<text>With the crew dead, you scrap the ship.</text>
<autoReward level="MED">standard</autoReward>
<text>Continue...</text>
<event>
<text>With the threat gone, you contact the Federation outpost. They respond, "Our location has been compromised! Take everything you can and please drop our survivors off at the next station." One soldier offers to stay and fight.</text>
<crewMember amount="1"/>
<autoReward level="MED">scrap</autoReward>
</event>
</deadCrew>
</ship>