[SHIP] The Challenge Ship
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- Posts: 229
- Joined: Thu Oct 03, 2013 1:21 pm
[SHIP] The Challenge Ship
A Ship for those who want to test if they truly master FTL.
You can't get Shields, you can't get Cloaking, you can't get Sensors, you can't get Teleporter, you can't get Drones, you've got 18 hull, you start with 5 power only, but you do have a powerful weapon. Just watch out for Drones and Asteroid fields.
If you can defeat the Rebel Flagship on normal difficulty with this ship, I would like to see it (it's not that hard though).
Note: When on the download page click on the file name, don't choose any option below.
Download:
v1.2 http://speedy.sh/zVm7F/Challenge-Ship.ftl
v1.1 http://speedy.sh/98WR7/Challenge-Ship.ftl
Last edited by stargateprovider on Sat Nov 09, 2013 7:52 am, edited 4 times in total.
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- Posts: 260
- Joined: Thu Apr 11, 2013 9:08 pm
Re: [SHIP] The Challenge Ship
I'm sorry, but that was the easiest run of FTL I've ever had.
That weapon is so completely OP that every battle was an instant win, including the flagship. The only 'challenges' were asteroids, solar flares, drones, boarding crews and the one and only volley that stealth ships were able to fire off. With all the scrap I got from near-instantly destroying every single enemy ship, maxing engines, fortifying systems and stuffing the ship with crew to deal with the rare occasions I took any damage was easy. By the time I hit the flagship, I had upgraded all the systems, accumulated 8 crew, and purchased all the reactor power because why not? And only one person ever leveled a skill: The mantis on the weapons system, who had weapons level 1. (I was leveling the starting human in repair, but then I got an engi so I didn't bother.)
Make no mistake though, I am an expert at FTL. I knew how to micro my crew to deal with the earlier encounters before I got engines up and etc., and it was a fun experience using this crazy ship (otherwise I wouldn't have taken it all the way to the flagship). But this ship is not a challenging ship. The harder ships for FTL, (such as the Stealth ships,) leave you more vulnerable to bad luck, (no shields,) but still make it possible for the player to beat the odds. (The stealth system.) If you had given this ship a weaker weapon, or one that didn't fire so fast, it would have been nearly impossible to go far, let alone beat the flagship. The complete lack of any defense at the beginning is a death sentence that I only overcame because I was able to prevent almost all enemies from firing even once. Without that, it would have been entirely up to extreme luck to survive long enough to have decent engine dodge, and that's just not fun.

Make no mistake though, I am an expert at FTL. I knew how to micro my crew to deal with the earlier encounters before I got engines up and etc., and it was a fun experience using this crazy ship (otherwise I wouldn't have taken it all the way to the flagship). But this ship is not a challenging ship. The harder ships for FTL, (such as the Stealth ships,) leave you more vulnerable to bad luck, (no shields,) but still make it possible for the player to beat the odds. (The stealth system.) If you had given this ship a weaker weapon, or one that didn't fire so fast, it would have been nearly impossible to go far, let alone beat the flagship. The complete lack of any defense at the beginning is a death sentence that I only overcame because I was able to prevent almost all enemies from firing even once. Without that, it would have been entirely up to extreme luck to survive long enough to have decent engine dodge, and that's just not fun.
First ever AE-exclusive ship mod: The Extra Features!
Ye Olde and Outdated Pre-AE Ship Mod Recommendation List!
Ye Olde and Outdated Pre-AE Ship Mod Recommendation List!
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- Posts: 229
- Joined: Thu Oct 03, 2013 1:21 pm
Re: [SHIP] The Challenge Ship
aaaaaa50 wrote:I'm sorry, but that was the easiest run of FTL I've ever had.That weapon is so completely OP that every battle was an instant win, including the flagship. The only 'challenges' were asteroids, solar flares, drones, boarding crews and the one and only volley that stealth ships were able to fire off. With all the scrap I got from near-instantly destroying every single enemy ship, maxing engines, fortifying systems and stuffing the ship with crew to deal with the rare occasions I took any damage was easy. By the time I hit the flagship, I had upgraded all the systems, accumulated 8 crew, and purchased all the reactor power because why not? And only one person ever leveled a skill: The mantis on the weapons system, who had weapons level 1. (I was leveling the starting human in repair, but then I got an engi so I didn't bother.)
Make no mistake though, I am an expert at FTL. I knew how to micro my crew to deal with the earlier encounters before I got engines up and etc., and it was a fun experience using this crazy ship (otherwise I wouldn't have taken it all the way to the flagship). But this ship is not a challenging ship. The harder ships for FTL, (such as the Stealth ships,) leave you more vulnerable to bad luck, (no shields,) but still make it possible for the player to beat the odds. (The stealth system.) If you had given this ship a weaker weapon, or one that didn't fire so fast, it would have been nearly impossible to go far, let alone beat the flagship. The complete lack of any defense at the beginning is a death sentence that I only overcame because I was able to prevent almost all enemies from firing even once. Without that, it would have been entirely up to extreme luck to survive long enough to have decent engine dodge, and that's just not fun.
Really? well thank you for mentioning that, I myself never made it further than the 2 sector with the ship

I will make the weapon fire only 5 shots and make it have a longer recharge time then and hope it will be harder. Any other advise would be also much appreciated.
- NewAgeOfPower
- Posts: 289
- Joined: Wed Jan 02, 2013 1:52 am
Re: [SHIP] The Challenge Ship (now even more challenging)
If you want something REALLY HARD... try this
http://www.ftlgame.com/forum/viewtopic.php?f=11&t=17262
I can make an even harder version for super hard core 'experts' out there
http://www.ftlgame.com/forum/viewtopic.php?f=11&t=17262
I can make an even harder version for super hard core 'experts' out there
