[SHIP] The Donut

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UltraMantis
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Joined: Thu Sep 20, 2012 3:17 pm

[SHIP] The Donut

Postby UltraMantis » Fri Nov 01, 2013 4:32 pm

The Donut

Image

Image

Image

Mod in a nutshell:

- You're a lone Engi, probably not a very bright Engi, flying a donut through space. With a toy beam. Good luck.

Image
Download Link:
Version 1.2 http://www.datafilehost.com/d/6b1bee77
Requires SMM: viewtopic.php?f=12&t=17102
If you use other mods, load this mod last!

Changelog:

Code: Select all

    1.2
Tried to fix main menu image.

    1.1
Audio clips edited and normalised
Weapons renamed...
Shield system reworked. No longer limited to lvl3 for
 AI ships, only the player. Not an elegant solution.
Shield 3rd upgrade cheaper by 5 scrap.
Owners of other material used credited.

A-type:
Room layout changed:
 - Oxygen is sligthly easier to defend
 - Teleporter moved to maintain distance from medbay
 - Medbay, Drones and Shields moved around.
Room interiors fixed and touched up
Starting power reduced to 8. Still enough

B-type:
Shield station positioned correctly

    1.0 initial release

Story:
You decided to singlehandedly help the Federation defeat the evil Rebels. Unfortunatley
your entire fortune is not enough to buy a trully terrifying cruiser. But the frienldy
salesman convinces you that one ship has what no other does. Style and uniqueness, but
above all FLAVOR! Slowly you start to belive the hype, the man certainly knows how to
sell. With ample testicular fortitude and a lump in your throat, you make the decision.
To become a commander. "A great hero of the endless skies" he cooes, and the company can
even print you a poster to place in YOUR command bridge.

You also got talked into beefing up starting weaponry with a brightly colored Beam of
Devastation (batteries not included), but oooh it's SHINY! There is also an improved
Heavy Laser cannon. It may not have warranty but the dealership brochure claims it's
DELICIOUS!

"Once you board your fantastic new purchase, you'll be filled with complete joy, utter
satisfaction and confidence that no challenge is too much." they sang as you signed a
multitude of documents, not bothering to read of course.

As you boarded you were impressed. With your stupidity! Your life savings gone...
converted into a clap-trap jalope that has one thing only to offer to the dark forces
of rebellion: A faint sugary aroma, that permeates all decks of the vessel. And a
vague and unreasonable sense of joy.

In other words, you're f*****.

Class: Donut (Replacing Engi Cruisers A&B)
Difficulty: >Normal
Weapons:
- Delicious Laser; Standard Heavy laser Mk2 but uses only 2 power instead of 3.
- Trick-or-Treat Beam; Beams vary in the damage they do. You got duped into buying a brightly colored one. Not only does it actually do 0 damage, the BEAM COLOR ISNT EVEN PINK!! It's still boring olde Red :(

Systems:
- Outdated Shield: This system is limited to 3 layers instead of the usual 4, and can pretty much only be described as garbage. It's pretty though, but as far as blocking damage is concerned, you'd be better off praying to whatever deity you belive in. It also sucks tremendous amounts of power, which makes upgrades rather pricy. Of course it was dirt cheap when you found it, and it came with a free novelty mug... Now you can drink space-coffee upside down. And you'll be upside down as soon as anything tougher than confetti hits your ship.

- In order to make room for all the extra power used up by the antique reactor and shield system, several sacrifices had to be made. Like any chance of ever fitting a cloaking devide. At least you have doors, so you're above Slug Interceptors on the intergalactic food chain.

A&B types:
- Testing revealed that unshielded donuts somehow don't fare to well in space, and are prone to structural failure in the rigors of vacuum. Let's not even mention space combat. To address this, an exact same ship was given shields at start and a Defense Drone Mk1. Since most B types in FTL tend to be harder to play, the shieldless variant is the B type Donut.

To be fair, it can be all to easy to nab shields at your very first store, BUT it's ridiculously luck based and it can make gameplay very frustrating. You don't have any defense at all!

Extra:
- There's a select few sound effects scattered about the mod. Mostly they're fitting and inoffensive. Mostly. No refunds...
- Trick-or-Treat Beam is a recolored Flail Beam created by SleeperService. To whom i also apologise for leaving him out of the credits. Well he counts as "others" i guess. Yay me, i have such brilliant excuses...
- Song playing in the menu is an edited version of Magnetic Fields by SaMPLeMaSTeR. You can find some of his old music here: http://artscene.textfiles.com/music/mods/IT/MODLAND/Samplemaster/

Thanks for reading this, now go play. If you have any comments or suggestions, or find any errors please let me know and i'll get busy fixing.
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R4V3-0N
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Re: [SHIP] The Donut

Postby R4V3-0N » Fri Nov 01, 2013 6:47 pm

This just made me chuckle, good job.
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NewAgeOfPower
Posts: 289
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Re: [SHIP] The Donut

Postby NewAgeOfPower » Fri Nov 01, 2013 10:09 pm

I laughed my butt off, and I'll be giving it a run tomorrow.
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BrenTenkage
Posts: 1157
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Re: [SHIP] The Donut

Postby BrenTenkage » Fri Nov 01, 2013 11:27 pm

http://www.youtube.com/watch?v=K8ilMp8y ... e=youtu.be

HOMERS DONUT OF JUSTICE APPEARS

Seriously I had some fun with this video, thanks for making this
I make a lot of lets plays of FTL, I also use mods I find on this site http://www.youtube.com/playlist?list=PL ... 06hca_PXuX
I am also a modder as well, here is my mod hub viewtopic.php?f=11&t=32269
richeygator
Posts: 39
Joined: Fri Nov 01, 2013 10:59 pm

Re: [SHIP] The Donut

Postby richeygator » Sat Nov 02, 2013 12:48 am

this is amazing and i appreciate the little touches like the goodness augmentation
ps:was the menu intentional looks weird
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UltraMantis
Posts: 2141
Joined: Thu Sep 20, 2012 3:17 pm

Re: [SHIP] The Donut

Postby UltraMantis » Sat Nov 02, 2013 12:56 am

Thanks Bren for the video.

As for the image, it seems it renders badly on some systems. It looked fine on mine... :?
It's because the image is transparent instead of black. I'll replace it with a proper black one.

lol
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5thHorseman
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Re: [SHIP] The Donut

Postby 5thHorseman » Sat Nov 02, 2013 12:56 am

Haha! Now I have to rename my Torus remake ship... :D
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UltraMantis
Posts: 2141
Joined: Thu Sep 20, 2012 3:17 pm

Re: [SHIP] The Donut

Postby UltraMantis » Sat Nov 02, 2013 1:28 am

Lol, nah all Engi cruisers are allways going to be affectionatly known as donuts.

Version 1.2 is up. Only change is the main menu image. If you had no problems with 1.1, there's no need to use the new one.

Another video: http://www.twitch.tv/pandatron76/c/3173003 - Version 1.0 played on a livestream. Quite a bit diffrent than 1.1. If you don't feel like watching the full run, there's some highlights in the profile Highlights section. Give Panda some love while you're there, he's an excellent FTL streamer.
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richeygator
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Joined: Fri Nov 01, 2013 10:59 pm

Re: [SHIP] The Donut

Postby richeygator » Sat Nov 02, 2013 1:39 am

UltraMantis wrote:Lol, nah all Engi cruisers are allways going to be affectionatly known as donuts.

Version 1.2 is up. Only change is the main menu image. If you had no problems with 1.1, there's no need to use the new one.


v1.2 fixed it and the flashing looks nice
I dont have a god complex,you have a mortal complex
aaaaaa50
Posts: 260
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Re: [SHIP] The Donut

Postby aaaaaa50 » Sun Nov 03, 2013 2:29 am

The ship's image is replaced by a black box. Is anyone else having this problem, or is it just me? I've tried everything, including wiping Slipstream's backups and reinstalling the game, but it's not working.
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