Hello everyone, this will be my first ship in 5. Considering this is my first time modding I would like all errors or quirks that happen in the game because of my mod reported here on this forum thread so that I may fix them in the future! Once I have finished all five ships I'll pack them all into one file probably called something stupid like "The super amazing elite Omega Squad" because that's just how my face hole sounds come out. This first ship is called "The Omega Flight" and is a scout classed ship. I don't know how well it will work for other people but I wish thee luck on your adventures ahead. Thank you for taking your time to read this, and everything will be down below, as well as some pictures and some tutorials to installing mods and so on if you are new! Any ideas and overall criticism is COMPLETELY accepted and encouraged, I want to make a ship for you guys to enjoy!
Link to download my ship: http://www.mediafire.com/download/fqtdf ... Flight.ftl
Also I would like to mention some people who helped me create this ship whilst putting up with my complete incompetence!
I would like to thank:
Vanguard of Valor, here's a link to his channel: https://www.youtube.com/user/VanguardOf ... ture=watch
5thHorseman and kartoFlane who helped me fix my stupidity and got my mod working!
and finally I would like to thank UltraMantis for actually helping me with my ship constantly and giving me advice on what to do! HAVE FUN EVERYONE! (i feel like i just gave an award speech or something...)
Tutorials: VoV used SuperLuminals ship mod, the videos a bit behind but it really helped me and went over the basic steps to making a ship http://www.youtube.com/watch?v=A31U0CtvU0w
This video is a bit behind the times as well so you might want to look out something else if you're having trouble, I just like VoV since he's an active youtube who answers his subscribers questions, usually http://www.youtube.com/watch?v=iXBJZZjYUcE
Updates: Fixed the teleporter bug, used Ultramantis's coding and put it into the blueprints, hopefully that'll fix it up!
Some pictures for you guys!
[SHIP] The Omega Flight V1.1
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- Posts: 16
- Joined: Tue Aug 06, 2013 3:41 am
[SHIP] The Omega Flight V1.1
Last edited by ElfxMint on Fri Aug 23, 2013 7:59 pm, edited 3 times in total.
- 5thHorseman
- Posts: 1668
- Joined: Sat Mar 02, 2013 2:29 am
Re: [SHIP] The Omega Flight
Nice looking ship! As you have nonstandard room size, I will as always suggest loading my "Low O2 Icons" mod in tandem with this ship.
My Videos - MY MOD HUB
Simo-V - The Potential - Automated Scout - "Low O2" Icons
The Black Opal - The Asteroid - The Enforcer - The Pyro
"Every silver lining has a cloud..."
Simo-V - The Potential - Automated Scout - "Low O2" Icons
The Black Opal - The Asteroid - The Enforcer - The Pyro
"Every silver lining has a cloud..."
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- Posts: 2141
- Joined: Thu Sep 20, 2012 3:17 pm
Re: [SHIP] The Omega Flight
I was trying some Twitch streaming and i picked your ship. It's an earlier version though, AND the quality is crap until parts 2-4 where it improves after some helpfull advice from Twinge.
Here is the link: http://www.twitch.tv/thatbug/b/444031113
The ship is a lot of fun to play.
I didn't expect to play for so long honestly, but it just kept going. In the end i was too distracted tweaking settings and kinda messed up a bit. Like i said, it's all Twinge's fault really.
Since i played an early version i can't say if it's been fixed or not, but when i bought a teleporter in the store i got jack. Either the teleporter room is incorrectly set in the blueprints, or you didn't modify the teleporter system to have rarity 0. If you do this it does not appear in stores.
Just add this in the blueprints.append:
This keeps the teleporter system working as intended but it prevents the player from buying it and wasting scrap if they are not supposed to have it.
Here is the link: http://www.twitch.tv/thatbug/b/444031113
The ship is a lot of fun to play.

Since i played an early version i can't say if it's been fixed or not, but when i bought a teleporter in the store i got jack. Either the teleporter room is incorrectly set in the blueprints, or you didn't modify the teleporter system to have rarity 0. If you do this it does not appear in stores.
Just add this in the blueprints.append:
Code: Select all
<systemBlueprint name="teleporter">
<type>teleporter</type>
<title>Crew Teleporter</title>
<desc>Allows you to send your crew-members to board enemy vessels.</desc>
<startPower>1</startPower>
<maxPower>3</maxPower>
<rarity>0</rarity>
<upgradeCost>
<level>30</level> <!-- level 2 -->
<level>60</level> <!-- level 3 -->
</upgradeCost>
<cost>75</cost>
<locked>1</locked>
</systemBlueprint>
This keeps the teleporter system working as intended but it prevents the player from buying it and wasting scrap if they are not supposed to have it.
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- Posts: 16
- Joined: Tue Aug 06, 2013 3:41 am
Re: [SHIP] The Omega Flight
UltraMantis wrote:I was trying some Twitch streaming and i picked your ship. It's an earlier version though, AND the quality is crap until parts 2-4 where it improves after some helpfull advice from Twinge.
Here is the link: http://www.twitch.tv/thatbug/b/444031113
The ship is a lot of fun to play.I didn't expect to play for so long honestly, but it just kept going. In the end i was too distracted tweaking settings and kinda messed up a bit. Like i said, it's all Twinge's fault really.
Since i played an early version i can't say if it's been fixed or not, but when i bought a teleporter in the store i got jack. Either the teleporter room is incorrectly set in the blueprints, or you didn't modify the teleporter system to have rarity 0. If you do this it does not appear in stores.
Just add this in the blueprints.append:Code: Select all
<systemBlueprint name="teleporter">
<type>teleporter</type>
<title>Crew Teleporter</title>
<desc>Allows you to send your crew-members to board enemy vessels.</desc>
<startPower>1</startPower>
<maxPower>3</maxPower>
<rarity>0</rarity>
<upgradeCost>
<level>30</level> <!-- level 2 -->
<level>60</level> <!-- level 3 -->
</upgradeCost>
<cost>75</cost>
<locked>1</locked>
</systemBlueprint>
This keeps the teleporter system working as intended but it prevents the player from buying it and wasting scrap if they are not supposed to have it.
yeah thing is, when i tried to add custom interiors for the teleporter it didnt work. Like it denied me from adding interior pictures for the teleporter. so i just didnt add one in, thinking it would add more challenge to the ship and blah blah blah. But I actually didint know how to deny the game from giving the player an option to BUY a teleporter, so if you could show me how or something that would be great. And the newer version of the ship is a lot better than the previous version imo. thanks for the feedback btw

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- Joined: Thu Sep 20, 2012 3:17 pm
Re: [SHIP] The Omega Flight
Just add the above code to the blueprints.xml.append 
Teleporter interior is hardcoded, you cannot use custom. There is only one set of images used for all teleporter pads in the game, including enemies.

Teleporter interior is hardcoded, you cannot use custom. There is only one set of images used for all teleporter pads in the game, including enemies.
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