[MOD]The None-Man Army (Sentient EngiB Mod)
Posted: Wed Jul 31, 2013 3:26 pm
In the various flaunts I've had in the creation of my personal combination of mods, I thought of what would happen if you were to make a player ship start with no crew. As it turns out, it makes things... very peculiar. Namely, it turns the ship into an Auto-Drone.
In Drone Mode, you cannot Game Over from losing all your crew, even if you then proceed to gain crew. All of your systems will have the default 'manned bonus' so long as the room is intact. All subsystems will self-repair at 25% of the base speed as long as there is no hull breach in that room. You can make FTL jumps even if there is nobody at the helm. It does, however, have a glitch where you cannot purchase crew members from slavers or stores, but you can still earn crew members from events that just give them to you outright.
And so, this little modification was made, that takes the insufferable Vortex and, while it doesn't fix the ship by any means, it makes it a very unique experience to play, a sentient ship. The starting event in Sector 1 has a Blue event triggered by its Drone Reactor Booster that will enable you to start with the initial Engi and play the game as normal, with the aforementioned points enabled.
Or alternatively, you can challenge yourself even further and play the game with no crew whatsoever the entire distance. It's a lot harder than you might think.
Download the None-Man Army mod from Mediafire
Download the None-Man Army mod from Dropbox
As of right now, my next work is likely to be the release of a balance and aesthetics mod that is most certainly inspired by the infamous Twinge Balance Mod. I've ensured that the only assets that it uses are from allowed places, namely graphics from liakad's diversityMod, ideas from the previously mentioned Balance Mod, as well as mods and little tweaks that I have made in the past, including the Vindicator Animated Artillery Beam Mod, and this mod right here. I think I should be able to release such a mod without getting into any trouble. Watch this space.
In Drone Mode, you cannot Game Over from losing all your crew, even if you then proceed to gain crew. All of your systems will have the default 'manned bonus' so long as the room is intact. All subsystems will self-repair at 25% of the base speed as long as there is no hull breach in that room. You can make FTL jumps even if there is nobody at the helm. It does, however, have a glitch where you cannot purchase crew members from slavers or stores, but you can still earn crew members from events that just give them to you outright.
And so, this little modification was made, that takes the insufferable Vortex and, while it doesn't fix the ship by any means, it makes it a very unique experience to play, a sentient ship. The starting event in Sector 1 has a Blue event triggered by its Drone Reactor Booster that will enable you to start with the initial Engi and play the game as normal, with the aforementioned points enabled.
Or alternatively, you can challenge yourself even further and play the game with no crew whatsoever the entire distance. It's a lot harder than you might think.

Download the None-Man Army mod from Mediafire
Download the None-Man Army mod from Dropbox
As of right now, my next work is likely to be the release of a balance and aesthetics mod that is most certainly inspired by the infamous Twinge Balance Mod. I've ensured that the only assets that it uses are from allowed places, namely graphics from liakad's diversityMod, ideas from the previously mentioned Balance Mod, as well as mods and little tweaks that I have made in the past, including the Vindicator Animated Artillery Beam Mod, and this mod right here. I think I should be able to release such a mod without getting into any trouble. Watch this space.