[Ships+Weapons]The Treel (09.09.13) - unsupported

Distribute and discuss mods that are functional. Moderator - Grognak
User avatar
Metzelmax
Posts: 364
Joined: Wed Sep 26, 2012 7:59 am

[Ships+Weapons]The Treel (09.09.13) - unsupported

Postby Metzelmax » Sat Apr 27, 2013 11:13 am

The Trêêl (version 0.6) -- 09.09.13 -- unsupported

I am not updating this one anymore. Look at my Galaxy mod instead.

This Mod contains:

-> 4 new Playable ship
-> 11 new weapons
-> 2 new drones


This Mod is part of the "A Strange New Galaxy"-Mod with custom events. Be sure to look there as well!


Images:

Image
Image
Image
Image


*Note that this is WIP. I am going to replace the rest of the room images and add some more stuff as well as balancing the current one. If you see something that is buggy or similar feel free to tell me.*



Background story:
As with my last Mod (which you should check out btw) this one of the several Species I made up when I was a child. The Trêêl (actually thats one giant ^ over both e's, but I cant write that ofc) were a minor species, only there as some kind of underdog enemy to give the other species someone to beat on. But this ends here. Now its the Trêêls time to shine!



Species:
The Trêêl's homeplanet is set in one of the most populated areas in the Galaxy, which unfortunately resolved in it getting conquered by multiple other space empires who did developed the FTL way before Trêêl even had a chance to do themselves. But at one point in their history the Trêêl fought back. With guerrilla warfare and stolen Technology they managed to free their homeworld from all alien aggressors.
But sadly then began the downfall of the Trêêl. Afraid of another invasion, they started conquering neighboring systems themselves, slowly becoming what they fought before.
Today the Trêêl own a small empire in the center of the galaxy, constantly fighting to protect what they think is rightfully theirs.
The Trêêl are fanatics who see themselves still as the freedom fighters they once were and every soldier would give happily his life for the greater good of the Trêêl.

The Trêêl have been occupied for so long that theres barely anything left from their physiology. You see all kinds of people on their ships.


Technology:
The Trêêl use space-destortion-weapons as their arsenal. Nobody knows if they developed this technology themselves, or if they stole it form one of their past enemies.

Resulting from this their shield systems work also different from normal ones. They are stronger than normal ones and can take more hits before going down, but due to the nature of the Technology the Shield generators themselves are exposed and not covered by shields. Because of that Trêêl ships are all quite fast; otherwise they wouldnt stand a chance.


Weapons:
The Trêêl use a Enchant system, which can be added to any weapon, to increase the dmg of that weapon.

Laser:
-> Disruptor II: 2 shots, 1 dmg low fire, 2 power. (not available at store)
-> Enchanted Disruptor II: 2 shots, 2 dmg, med fire, 3 power.
-> Disruptor III: 3 shots, 1 dmg, med fire, 2 power.
-> Enchanted Disruptor III: 3 shots, 2 dmg, high fire, 4 power.
-> Distortion Thrower: 1 shot, 2 dmg, 2x dmg on systemless rooms, 2 power.
-> Enchanted Distortion Thrower: 1 shot, 4 dmg, 2x dmg on systemless rooms, 3 power.
Beams:
-> Enchanted Hullbeam: 2 dmg, 2x dmg on systemless rooms, 4 power.
-> Plasma Beam I: 1 dmg, 2x against crew, high fire, 2 power.
Missiles:
-> Distortion Mine Layer: 1 shot, 2 dmg, 2x on systemless rooms, 1 missile, 1 power.
-> Suicide Shuttle: 1 shot, 2 dmg, 2x on systemless rooms, 1 missile, 2 power.
Bombs:
-> Black Hole Generator: 8 dmg, high breach, 4 power.


Drones:
Trêêl are fearless fighters who are familiar with guerrilla warfare. Therefor they will even fly in small shuttles which are barely more than a gun with engines.

Attack:
-> Shuttle I: fires with a disruptor, 1 dmg, med speed, 2 power.
-> Shuttle II: attacks with a hullbeam, 1 dmg 2x on hull, med speed, 4 power.


Playable Ships:

Isolator: Replaces Zoltan A
->crew: 1 Engi, 1 Human, 1 Mantis, 1 Slug
->weapons(4 slots): Disruptor III, Distortion Thrower
->Drones (2 slots): --
->Shield: 1 Powerbar; Covers all except Shields and weapons
->Augments: zoltan shield, FTL Jammer
Strategy:
Your Weapons and your shields rooms are not protected by any shields. I recommend putting the engi into the weapons room and even put another one of your guys next to him in order to repair any incoming dmg as soon as possible. A Defense drone II might come in handy later on. Try to have some spare system power in your weapons to prevent your weapons from getting disabled.
History:
The Isolator is the Flagship of the Trêêl. It does what the name suggest: It uses its Distortion Generator to disturb all sensors and attack unnoticed a single ship within even lager Battles; isolating it from the rest of the fleet. Once a vessel is separated it's easy prey.


Assault Defender: Replaces Zoltan B
->crew: 1 Mantis, 1 Rock, 1 Crystal
->weapons(4 slots): 2 Mine Layers, 1 Plasma Beam
->Drones (2 slots): --
->Shield: 1 Powerbar; Doesnt cover Shields ,weapons, med and some other rooms
->Teleporter: 1 power.
->Augments: zoltan shield, FTL Jammer
Strategy:
The Assault Defenders weapon Layout is really weak. A mine will take 15 seconds to charge and then another ~20 sec to hit the ship. Use your teleporter to kill the crew instead, or destroy their weapons. I wont lie, this ship is really hard, even with the amount of stuff it has at the start.
History:
Assault is the best Defense, that is the Motto behind this ship type. The Trêêl never were good defenders, they prefer blowing stuff up. The Assault Defender is designed to lay mines at the borders of Trêêl space and/or boarding hostile stations and ships sabotaging them. It will do everything necessary to delay the enemy fleet's advance.
In a direct fight, the Assault defender wont stand a chance vs. a ship of similar size; it might even lose against a smaller one.



Infiltrator: Replaces Fed Cruiser A
->crew: 1 Human, 1 Mantis, 1 Rock
->weapons(4 slots): Hullbeam, Disruptor II
->Drones (2 slots): --
->Shield: 1 Powerbar; Doesnt cover Shields ,weapons, doors and some other rooms
->cloaking: 1 power.
->Augments: zoltan shield, FTL Jammer
Strategy:
As all Trêêl ships you'll need to look after your uncovered rooms. This ship has more, so you have to use your cloak to prevent damage. I find that upgrading the shields is not as useful as upgrading cloaking and weapons. Your starting weapons will not get through 3 shield; upgrade before sector 3.
History:
The Trêêl have no "traditional" cloaking system; but they did develop a Technology that has similar effects even thou the method is totally different. A really strong Distortion Generator bends space around the ship and disconnects it partial from reality. As the ship is fading out of existing, other ships will no longer be able to see it aside from some warping and bending stars. Strafe Shots might still hit the ship, since unlike the Trêêl shields, the cloaking Distortion is not an impenetrable Anomaly.
The Infiltrator uses this cloaking system to enter enemy space undetected and cause havoc behind the enemy lines.


Infiltrator: Replaces Fed Cruiser B
->crew: 1 Human, 1 Zoltan, 1 Engi
->weapons(4 slots): Suicide Shuttle
->Drones (3 slots): Treel shuttle I+II, def I
->Shield: 1 Powerbar; Doesnt cover most rooms
->cloaking: none.
->Artillery Beam: 2 power.
->Augments: zoltan shield, FTL Jammer
Strategy:
This ship has nearly every system installed except teleporters. Cloaking will not be available to buy on this ship, so you have to play without. The majority of rooms is not covered by shields, but you start with a def drone I. You should get a Def II until the end. This is probably the hardest ship of the Trêêl cause you cant target the weapons directly and have to wait for your long cooldown missile and art beam.
History:
The Trêêl see themselves still as some kind of Freedom fighters who defend their homeplanet. For that reason they will fight obliviously to danger for their own live. They will even happily give their lives in order to protect their people and their sovereignty.
The Resistance Breaker is a carrier class ship which can send out multiple small fighter-shuttles which will attack the enemy ships. It's only weapon is a experimental Graviton-Beam that will break through all shields. This ship might not be the best armed one, but its fanatic crew makes up for that.



Download:
http://bit.ly/183u1TD



Let's play by BrenTenkage (version 0.3b):
http://www.youtube.com/watch?v=JBsUiovSOgM&feature=youtu.be



Feed Back is always welcome!
Last edited by Metzelmax on Thu Dec 26, 2013 3:35 pm, edited 26 times in total.
Here is the Stuff I made:
ImageImageImageImage
And stuff is always better than no stuff, right?
User avatar
Metzelmax
Posts: 364
Joined: Wed Sep 26, 2012 7:59 am

Re: [Ships+Weapons]The Treel (27.04.13)[WIP]

Postby Metzelmax » Sat Apr 27, 2013 1:10 pm

One other thing:

I suck at making fitting sound effects for the Trêêl weapons. If someone wants to help me on that front, I would be glad.

Since most of the weapons are Space warping and bending weapons, I did imaging the sounds to be like on a submarine then the pressure rises... or in any Star Trek episode with a space anomaly.
Here is the Stuff I made:
ImageImageImageImage
And stuff is always better than no stuff, right?
speedoflight
Posts: 660
Joined: Mon Feb 18, 2013 11:08 am

Re: [Ships+Weapons]The Treel (27.04.13)[WIP]

Postby speedoflight » Sun Apr 28, 2013 2:13 am

Nice design, its almost very similar to one that i had in mind (i was making some tests, but i guess i will release it as a mod soon, maybe i dunno.). About the sounds, u can browse some public galleries on the internet, where u can find a lot of sound samples, like http://www.freesfx.co.uk/sfx/,www.sounddogs.com/, http://soundbible.com/ and some other that i cant remember right now. I picked some samples for my mod from there, and with some littles touches with audacity u can get nice results.
My currently mods / wips ->
ImageImage
User avatar
Metzelmax
Posts: 364
Joined: Wed Sep 26, 2012 7:59 am

Re: [Ships+Weapons]The Treel (30.04.13)[WIP]

Postby Metzelmax » Tue Apr 30, 2013 7:33 am

ver0.2a:

-> added some sounds
-> added 1 new weapon.

that's one giant ass update.
Here is the Stuff I made:
ImageImageImageImage
And stuff is always better than no stuff, right?
User avatar
Metzelmax
Posts: 364
Joined: Wed Sep 26, 2012 7:59 am

Re: [Ships+Weapons] The Treel (01.05.13)[WIP]

Postby Metzelmax » Wed May 01, 2013 1:02 pm

Ver0.3a:

-> added the Infiltrator

room interiors are coming soon(tm)
Here is the Stuff I made:
ImageImageImageImage
And stuff is always better than no stuff, right?
User avatar
Metzelmax
Posts: 364
Joined: Wed Sep 26, 2012 7:59 am

Re: [Ships+Weapons]The Treel (03.05.13)[WIP]

Postby Metzelmax » Fri May 03, 2013 10:53 am

-> added 4 new weapons
-> changed weapon layout for Infiltrator
Here is the Stuff I made:
ImageImageImageImage
And stuff is always better than no stuff, right?
User avatar
Ora_unit_SR388
Posts: 193
Joined: Fri Apr 12, 2013 2:41 pm

Re: [Ships+Weapons]The Treel (03.05.13)[WIP]

Postby Ora_unit_SR388 » Sat May 04, 2013 12:12 am

Out of curiosity are the Treel and your other race the ones at war?
User avatar
Metzelmax
Posts: 364
Joined: Wed Sep 26, 2012 7:59 am

Re: [Ships+Weapons]The Treel (03.05.13)[WIP]

Postby Metzelmax » Sat May 04, 2013 3:16 am

Nope, the Anterian's enemies are the Quosaty. They were a species my friend made. That's the reason why I dont make them too... I cant remember how their ships looked like.
Here is the Stuff I made:
ImageImageImageImage
And stuff is always better than no stuff, right?
User avatar
BrenTenkage
Posts: 1157
Joined: Tue Nov 06, 2012 4:48 pm

Re: [Ships+Weapons]The Treel (03.05.13)[WIP]

Postby BrenTenkage » Sat May 04, 2013 3:16 am

I make a lot of lets plays of FTL, I also use mods I find on this site http://www.youtube.com/playlist?list=PL ... 06hca_PXuX
I am also a modder as well, here is my mod hub viewtopic.php?f=11&t=32269
User avatar
Metzelmax
Posts: 364
Joined: Wed Sep 26, 2012 7:59 am

Re: [Ships+Weapons]The Treel (03.05.13)[WIP]

Postby Metzelmax » Sat May 04, 2013 6:09 am

In fact I did made 4 major ones and a couple of little ones which were nothing more than side characters; like in Star Trek the ones that only appear in a single episode.

The 4 big ones were:

-> The Anterians, with their robots and such, as I made them already.

->The Treel ofc.

->The Uz'ran, which used part organic part mechanic ships and gen-engineered Warriors

->The Bronan, they didnt had anything particular special expect for a main weapon phalanx which could be changed into many different weapon kinds.

The main reason why i didnt do the other 2 species is that you cant mod the weapons far enough since they use some weired stuff.

The Uz'ran for example use a shockwave looking like a blue sphere which expands in any direction hitting all enemies around it and also hitting all systems on the ship at the same time. And that's something you cant do in ftl, since there is no collateral or aoe dmg.
Here is the Stuff I made:
ImageImageImageImage
And stuff is always better than no stuff, right?