So far you're the only one who had the problem, but it means there will be more surely. I really don't know what i could change because all testing so far looked good and people who recorded had no issues either.
We'll see.
[SHIP] The Donut
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Re: [SHIP] The Donut
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Re: [SHIP] The Donut
I tried the ship out a few days ago and had the same problem.
On jumps it as fine, but for everything else it was just a black square.
On jumps it as fine, but for everything else it was just a black square.
- 5thHorseman
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Re: [SHIP] The Donut
aaaaaa50 wrote:The ship's image is replaced by a black box. Is anyone else having this problem, or is it just me? I've tried everything, including wiping Slipstream's backups and reinstalling the game, but it's not working.
Any time I have this problem on a mod, I do this (You have to be comfortable unpacking and repacking .ftl files, which are just .zip files renamed).
Unpack the ftl file, keeping the directory structure intact. Do this into an empty directory to keep things easy.
Go into (from where you unzipped it) the img\ship\ directory.
Copy shipname_base.png over shipname_floor.png (say yes to overwrite).
Pack the file again, keeping the directory structure intact and making sure its extension is .ftl
Load that up and enjoy playing the ship.
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Re: [SHIP] The Donut
There is no FRS_doughnut_floor.png, only FRS_doughnut_base.png, FRS_doughnut_2_base.png, the gibs and the shield. Copying the _base.png and renaming the copies _floor.png made it work again. I don't know what's up here, but it's just silly. 

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Re: [SHIP] The Donut
This Ship is very fascinating and certainly very tasteful!
- 5thHorseman
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Re: [SHIP] The Donut
aaaaaa50 wrote:There is no FRS_doughnut_floor.png, only FRS_doughnut_base.png, FRS_doughnut_2_base.png, the gibs and the shield. Copying the _base.png and renaming the copies _floor.png made it work again. I don't know what's up here, but it's just silly.
It seems that not having a floor is the same as having a bad floor.
You may want to also copy that to FRS_doughnut_cloak.png. I'm not sure but you may get weirdness during cloaks otherwise.
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The Black Opal - The Asteroid - The Enforcer - The Pyro
"Every silver lining has a cloud..."
Simo-V - The Potential - Automated Scout - "Low O2" Icons
The Black Opal - The Asteroid - The Enforcer - The Pyro
"Every silver lining has a cloud..."
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Re: [SHIP] The Donut
As much fun as I'm having getting my doughnuts blown up, I'm disappointed that there's no cloak. I find the idea of an invisible doughnut to be hilarious. Anyways, haven't had a successful run yet but I'm loving the silly sounds.
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Re: [SHIP] The Donut
I ran out of energy before i could complete the floorplan (it's really boring work) and i didn't get the black box problem, so it remained undetected. Version 1.3 will include a floor, some new weapons (not neccesarily available at start), and maybe a few aug mods.
The cloak... it's really really too easy if you can cloakdodge out of any hell you encounter, but the ships do have a cloaking room assigned, so if you want one, all you have to do is edit the mod, and set Cloak system rarity to 1-5.
I realise i piled on the difficult scenarios (layout, airlocks, crew, shields capped at lvl3) but you start with 75 scrap in on-board hardware, and a very powerfull Dual Heavy. This does admittedly make the ship luck based but it's possible to have a hillariously OP run even after just a few jumps. The B-Type is definetly very likely to be a miserable donut to fly. There are some very rare goodies in the mod. It's entirely up to you and the RNG to find/use them.
For those who are struggleing, i'd suggest crew, shields and weapons as highest priority systems, with engines becoming much more important once you have lvl2 shields and later. Much of this is RNG dependandt though...
The cloak... it's really really too easy if you can cloakdodge out of any hell you encounter, but the ships do have a cloaking room assigned, so if you want one, all you have to do is edit the mod, and set Cloak system rarity to 1-5.
I realise i piled on the difficult scenarios (layout, airlocks, crew, shields capped at lvl3) but you start with 75 scrap in on-board hardware, and a very powerfull Dual Heavy. This does admittedly make the ship luck based but it's possible to have a hillariously OP run even after just a few jumps. The B-Type is definetly very likely to be a miserable donut to fly. There are some very rare goodies in the mod. It's entirely up to you and the RNG to find/use them.

For those who are struggleing, i'd suggest crew, shields and weapons as highest priority systems, with engines becoming much more important once you have lvl2 shields and later. Much of this is RNG dependandt though...
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